What is the Bangkok Community Cup?
The Bangkok Community Cup is the first multi-community padel tournament in Bangkok, organized by The Padel Society. We're bringing together the city's most active padel communities for a full day of competitive, fun, and well-organized padel — with prize money, sponsors, and a trophy on the line.
This isn't a one-off friendly. This is Bangkok's defining padel community event.
Why your community should be here
Every community brings 10 players. That's 70 other players spending a full day on courts with your team, seeing how you play, how you're organized, and who you are.
Padel matches, team shots, draft reveals, trophy moments — a professional videographer will be on-site. You leave with content that lasts months.
The draft creates a shared journey. Your players didn't just show up — they were picked, they competed as a team, they represented something. That sticks.
Your players will meet the best people in Bangkok's padel scene in one day. That's good for them, and good for you — your community grows from it.
One community gets to call themselves Bangkok Community Cup champions. That means something in a city where padel is growing every week.
Every baht we collect in entry fees is re-invested directly into the competition day — courts, prize money, trophies, videographer, staff. After covering all costs, whatever remains becomes prize money. The Padel Society makes zero profit. Zero.
The day at a glance
| What | When |
|---|---|
| Check-in & opening | 09:00 – 09:30 |
| Round 1 — group stage | 09:30 |
| Lunch | ~13:00 |
| Semifinals & Consolation Semifinals | 15:25 – 18:05 |
| Finals — Grand Final · 3rd Place · Consolation Final | 18:20 – 20:20 |
| Trophy ceremony & closing | ~20:20 |
Sterling Club, Bangkok · 23 May 2026 · 5 courts · Superset to 9
How it works
- 8 communities, 10 players each (5M + 5F + 2 captains who can also play). Entry: 15,000 THB per community.
- Two captains (1M + 1F) — both play. Draft order based on captain TPS average; lower average picks first.
- Players register and list preferred communities. Captains see your preferences when picking.
- NBA-style draft — 20 May 2026. Captains build their teams from the shared player pool. No teams before Draft Day.
- Group lottery (same night). 8 communities drawn into Group A or Group B (4 per group).
- Round 1: round robin. Each community plays the other 3 in its group. Each series: 3 matches (1M + 1F + 1Mix). Every player guaranteed at least 1 match.
- Top 2 per group → Semifinals. Bottom 2 → Consolation. All knockout series use 5 matches (2M + 2F + 1Mix) — every player plays in every round, both brackets.
- Finals block. Grand Final · 3rd Place Final · Consolation Final — all in parallel to close the day.
Match format
Every match is Superset to 9 — first to 9 games, golden point at every deuce, ~40 min avg. Round 1: 3 matches per series (1M+1F+1Mix). All knockouts: 5 matches per series (2M+2F+1Mix).
Prize money & sponsors
The Bangkok Community Cup features prize money for 1st, 2nd, and 3rd place, funded entirely from community entry fees after covering event costs. Exact amounts confirmed ahead of Draft Day. Consolation bracket teams compete for the title and priority access to future editions. Sponsors activate on-site throughout the day.
How every match is played
- Superset to 9 — first to 9 games wins. Tiebreak at 8-8. Golden point at every deuce. ~40 min avg.
- 50-min hard cap — leader wins. Tied at cap → 1 golden point decides.
- All matches played regardless of score — no early stops.
Matches per series
| Stage | Series | Matches |
|---|---|---|
| Round 1 | 1M + 1F + 1 Mixed | 3 |
| Semifinals (all brackets) | 2M + 2F + 1 Mixed | 5 |
| Finals (all brackets) | 2M + 2F + 1 Mixed | 5 |
Player draft — NBA style
Communities are built through a public draft, not pre-formed rosters. Teams do not exist before Draft Day. The draft is where everything starts.
Roster
- 10 players per community (5M + 5F) + 2 captains (1M + 1F) who can also play
- Captain TPS cap: max 3.5 per captain. Draft order = lowest captain average picks first.
- Rosters lock the day after draft. One player = one community. No dual rosters.
- Up to 2 injury substitutes per community, registered before roster lock.
How the draft works
- Players register via the TPS app and list 2–3 preferred communities (not a guarantee).
- Captains build their teams by picking from the shared male and female pools in draft order.
- Immediately after the draft: live group lottery assigns all 8 communities to Group A or Group B.
Tournament format
Round Robin — 6 series
3 matches per series (1M+1F+1Mix)
Superset to 9
Round Robin — 6 series
3 matches per series (1M+1F+1Mix)
Superset to 9
2 series · 10 matches total
5 per series (2M+2F+1Mix)
Superset to 9
2 series · 10 matches total
5 per series (2M+2F+1Mix)
Superset to 9
SF winners · 1st place
2M+2F+1Mix
Superset to 9
SF losers · 3rd place
2M+2F+1Mix
Superset to 9
Consolation SF winners
2M+2F+1Mix
Superset to 9
Round 1 — group stage
Full round robin within each group. Each community plays 3 series (vs the other 3 in their group). 1 point per match won. Max 9 points per community in R1.
Tiebreakers: match wins → game differential → head-to-head → coin toss.
Player participation rules
- R1: 3 men + 3 women play per series (1M + 1F + 1Mix). Captain rotates freely — every player guaranteed at least 1 match across the 3 R1 series.
- All knockouts (SF + Finals, both brackets): 5 matches per series (2M + 2F + 1Mix) — all 5 men + all 5 women play every series. Captain's job is who plays with whom, not who sits.
- Captains play. They are regular team members on court.
- 8-player rosters (4M+4W): knockout series needs 5 male slots — one man doubles up. Captain decides who.
Lineup declaration
- Before each stage: both captains submit sealed lineup sheets to the marshal simultaneously — neither sees the opponent's pairings until that moment.
- Before the Semifinal: captain submits two sheets at once — SF pairings and Finals pairings together. No changes after submission.
- Injury mid-match: sub with any unused player from the declared stage lineup. No one outside the lineup can be added.
How many matches will each player play?
Average ~4 matches per player — same for main draw and consolation. Both paths are identical from the Semis onward.
| Stage | Series | Per player (of 5) |
|---|---|---|
| R1 — 3 series | 3 matches (1M+1F+1Mix) | ~1–2 matches (avg 1.8) |
| Semifinal | 5 matches (2M+2F+1Mix) | 1 — everyone plays |
| Final | 5 matches (2M+2F+1Mix) | 1 — everyone plays |
| Total | Min 3 · Avg ~4 · Max 5 |
Both brackets identical. Max 5 matches if captain plays same player in all 3 R1 series.
Group standings and SF seeding
Top 2 per group → Semifinals. Bottom 2 → Consolation SF. Ranked by match points (max 9 in R1). Tiebreakers: match wins → game differential → head-to-head → coin toss.
Consolation SF: Consol SF-A: B3 vs A4 · Consol SF-B: A3 vs B4
Match count breakdown
| Stage | Bracket | Series | Series size | Matches |
|---|---|---|---|---|
| R1 — Group A (6 series) | All | 6 | 3 (1M+1F+1Mix) | 18 |
| R1 — Group B (6 series) | All | 6 | 3 (1M+1F+1Mix) | 18 |
| Semifinals (A1vB2, B1vA2) | Main draw | 2 | 5 (2M+2F+1Mix) | 10 |
| Consolation SF (A3vB4, B3vA4) | Consolation | 2 | 5 (2M+2F+1Mix) | 10 |
| Grand Final | Main draw | 1 | 5 (2M+2F+1Mix) | 5 |
| 3rd Place Final | Main draw | 1 | 5 (2M+2F+1Mix) | 5 |
| Consolation Final | Consolation | 1 | 5 (2M+2F+1Mix) | 5 |
| TOTAL | 19 | 71 |
71 matches across 5 courts. All matches are Superset to 9 (~40 min avg). R1: 36 matches ÷ 5 courts × 40 min ≈ 5h. SF block: 20 matches ÷ 5 courts × 40 min ≈ 2h40m. Finals block: 15 matches ÷ 5 courts × 40 min ≈ 2h.
The day schedule
71 matches across 5 courts. R1 runs in 3 phases — both groups in parallel. No community plays two series back-to-back.
| Time | Block |
|---|---|
| 09:00 – 09:30 | Check-in & opening |
| 09:30 – 11:10 | R1 — Phase 1 · Group A + Group B in parallel |
| 11:20 – 13:00 | R1 — Phase 2 |
| 13:00 – 13:30 | Lunch |
| 13:30 – 15:10 | R1 — Phase 3 · R1 complete |
| 15:10 – 15:25 | Group standings confirmed · SF lineup declarations |
| 15:25 – 18:05 | Semifinals + Consolation Semifinals · 20 matches |
| 18:05 – 18:20 | Finals lineup declarations |
| 18:20 – 20:20 | Finals block · Grand Final · 3rd Place · Consolation Final · all in parallel |
| ~20:20 | Trophy ceremony & closing |
Scoring
1 point per match won. Max 9 points per community in R1 (3 series × 3 matches). From Semis onward: series winner advances — no points, just wins.
Tiebreakers: match wins → game differential → head-to-head → coin toss.
Bracket & finals mapping
| R1 group position | Round 2 match | Format | Winner advances to |
|---|---|---|---|
| Group A — 1st (A1) | Semifinal B (vs B2) | Superset to 9 | Grand Final (win) / 3rd Place (lose) |
| Group A — 2nd (A2) | Semifinal A (vs B1) | Superset to 9 | Grand Final (win) / 3rd Place (lose) |
| Group B — 1st (B1) | Semifinal A (vs A2) | Superset to 9 | Grand Final (win) / 3rd Place (lose) |
| Group B — 2nd (B2) | Semifinal B (vs A1) | Superset to 9 | Grand Final (win) / 3rd Place (lose) |
| Group A — 3rd (A3) | Consolation SF B (vs B4) | Superset to 9 | Consolation Final (win) / Consolation runner-up (lose) |
| Group A — 4th (A4) | Consolation SF A (vs B3) | Superset to 9 | Consolation Final (win) / Consolation runner-up (lose) |
| Group B — 3rd (B3) | Consolation SF A (vs A4) | Superset to 9 | Consolation Final (win) / Consolation runner-up (lose) |
| Group B — 4th (B4) | Consolation SF B (vs A3) | Superset to 9 | Consolation Final (win) / Consolation runner-up (lose) |
| Final match | Plays for | Format |
|---|---|---|
| Grand Final | 1st place | Superset to 9 |
| 3rd Place Final | 3rd place | Superset to 9 |
| Consolation Final | Consolation champion | Superset to 9 |
Rules for communities and players
- Roster: 10 players (5M + 5F) + 2 captains. One player = one community. Rosters lock day after draft.
- Injury subs: up to 2 per community declared before roster lock. No subs once a series starts.
- Series: R1 = 3 matches (1M+1F+1Mix). All knockouts = 5 matches (2M+2F+1Mix). All matches played — no early stops.
- Lineups: sealed sheets submitted before each stage, revealed simultaneously. No changes after submission. At the SF: submit SF + Finals pairings together.
- Match rules: Superset to 9 · golden point at every deuce · 50-min cap · WPT/FIP rules otherwise · no coaching · warm up on Court 5 only.
- No-show: pair absent after 5 min = walkover (0-9). Full community no-show = opponent wins series 3-0.
- Disputes: head referee decides — final.